Weekly Journal 12 - Final Project - Final Design Version

Exploration & Experimentation

This week was remote project work, so I went into “bob the builder” mode. I prototyped a rotation interaction where dragging horizontally changes an angle variable. I tested sensitivity by changing the multiplier on drag distance, because too small makes it feel unresponsive and too large makes it feel like the disc is trying to escape the screen. That tiny detail changed the feeling a lot. Suddenly it felt less like a UI widget and more like an object.

Image: Final Version

Influences & References

This weeks inspiration came from the previous weeks, as this final project was build upon multiple weekly iterations.

Algorithmic Thinking

The imaginaire is an inertial rotation system. If dragging, If not dragging, apply velocity to the current angle and dampen it.

Critical Reflection

What worked: momentum made the interaction feel satisfying.

What failed: NOTHING- I chose to accept the frame rate and only make them smoother. I tried multiple tweakings with the sizing but ultimately, failures can be inspirational if we open ourselves to them.

Next step: Tweaking the details and working on the presentation for the final week.